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Venturing into the uncanny valley of mind—The influence of mind attribution on the acceptance of human-like characters in a virtual reality setting

Source record stein-ohler-2017-uncanny-mind · 2017 · Cognition
Evidence tier: B (peer-reviewed-journal) · Verification: unverified (compiler confidence: high)
Bottom line: With visuals held constant, eeriness was highest when empathic behaviour was attributed to an autonomous AI—an 'uncanny valley of mind'.

Citation

Jan-Philipp Stein, Peter Ohler (2017). Venturing into the uncanny valley of mind—The influence of mind attribution on the acceptance of human-like characters in a virtual reality setting. Cognition, 160, 43-50. https://doi.org/10.1016/j.cognition.2016.12.010

Verification entry (identifiers, resolvers, claims with source locations): /data/citations.json#stein-ohler-2017-uncanny-mind

Study design

Field Value
Design 2×2 between-subjects VR study: identical characters having an empathic conversation, framed as human- vs AI-controlled and scripted vs autonomous
Modality vr-avatar
Stimuli Identical VR characters; framing manipulated
Participants (N) 92
Topics uncanny-valley, mind-perception

Results

Metric Value Note
Eeriness peak condition autonomous AI + empathic behaviour appearance held constant

Mechanism relevance

mind-perception

Limitations

Cited in

Verification

Field Value
Status unverified
Compiler confidence high
Checked on —
Via compiler knowledge

Values on this page have not all been checked against the full text. Confirm them against the primary source before high-stakes use.