Glossary
Definitions of terms used across the Deepfake Research Index. Each entry stands alone.
| Term | Definition |
|---|---|
| Deepfake | Synthetic or manipulated audio, image or video, produced with deep learning, that depicts a person saying or doing something they did not. Many papers also use the term for wholly synthetic faces of people who do not exist. |
| Synthetic face / AI face | A face image generated from scratch by a model (for example StyleGAN2 or a diffusion model), depicting no real person. |
| Face swap | Video manipulation that replaces one person's face with another's. This is the main stimulus type in the DFDC dataset. |
| Voice clone | Synthetic speech that imitates a specific person's voice. |
| TTS | Text-to-speech synthesis. It is not necessarily speaker-specific. |
| GAN | Generative adversarial network, the model family behind StyleGAN. |
| StyleGAN2 / StyleGAN3 | NVIDIA GAN architectures for high-resolution faces. StyleGAN2 is the most common stimulus source in 2021–2023 perception studies. |
| Diffusion model | A generative model family (for example Stable Diffusion or Midjourney) that has largely replaced GANs since 2022. |
| DFDC | Deepfake Detection Challenge (Meta/Facebook, 2019–2020), a dataset and competition of face-swap videos. |
| FFHQ | Flickr-Faces-HQ, a 70,000-image face dataset used to train StyleGAN and as a source of real comparison faces. |
| AI hyperrealism | The finding that AI-generated faces are judged human more often than real human faces (Miller et al., 2023). |
| Uncanny valley | Mori's (1970) hypothesis that affinity for humanlike entities drops sharply just short of full human likeness. |
| Perceptual mismatch | The hypothesis that eeriness comes from inconsistent realism across features, such as realistic eyes on an artificial face. |
| Atypicality | Deviation from typical human proportions or features, which is penalised more at high realism. |
| Categorization ambiguity | The hypothesis that uncertainty about whether something is human or non-human causes eeriness. It is weakly supported. |
| Uncanny valley of mind | Unease caused by attributing feelings or experience to machines, independent of how they look. |
| Dehumanization hypothesis | The proposal that agents are first processed as human, and that detecting non-human cues then triggers devaluation. |
| Predictive coding | The theory that perception compares sensory input against predictions. The prediction error from a mismatch is proposed to underlie the uncanny response. |
| vmPFC | Ventromedial prefrontal cortex, a region involved in valuation. Its activity tracks the uncanny valley's likability profile. |
| N170 / EPN / LPP | Event-related potential components: N170 (about 170 ms) reflects early face encoding; EPN (early posterior negativity) and LPP (late positive potential) reflect emotional and attentional processing. |
| d′ (d-prime) | Signal-detection sensitivity. 0 means chance; higher means better discrimination. |
| β / criterion | Signal-detection response bias. A liberal "real" bias means a tendency to answer "real". |
| Super-recogniser | A person with exceptional face-recognition ability, typically in the top ~2% on standard tests. |
| 2AFC | Two-alternative forced choice: picking which of two items is fake. |
| Chance | 50% accuracy in a balanced binary real-vs-fake task. |
| C2PA | Coalition for Content Provenance and Authenticity, a standard for cryptographically signed content credentials. |